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-rw-r--r--camera.go17
-rw-r--r--main.go15
2 files changed, 29 insertions, 3 deletions
diff --git a/camera.go b/camera.go
new file mode 100644
index 0000000..6575390
--- /dev/null
+++ b/camera.go
@@ -0,0 +1,17 @@
+package main
+
+type Camera struct {
+ lower_left_corner Vec3D
+ origin, horizontal, vertical Vec3D
+}
+
+func (camera Camera) GetRay(u float64, v float64) Ray {
+ return Ray{
+ camera.origin,
+ AddVec3D(AddVec3D(
+ camera.lower_left_corner,
+ ScalarProduct(u, camera.horizontal)),
+ ScalarProduct(v, camera.vertical),
+ ),
+ }
+}
diff --git a/main.go b/main.go
index daf2718..f85ad8a 100644
--- a/main.go
+++ b/main.go
@@ -1,15 +1,19 @@
package main
+import "math/rand"
+
const HEIGHT = 100
const WIDTH = 200
const T_MIN = 0.001
const T_MAX = 1000
+const RAY_PER_PIXEL = 100
func main() {
LOWER_LEFT_CORNER := Vec3D{-2.0, -1.0, -1.0}
ORIGIN := Vec3D{0.0, 0.0, 0.0}
HORIZONTAL := Vec3D{4.0, 0.0, 0.0}
VERTICAL := Vec3D{0.0, 2.0, 0.0}
+ CAMERA := Camera{LOWER_LEFT_CORNER, ORIGIN, HORIZONTAL, VERTICAL}
SPHERE := Sphere{Vec3D{0.0, 0.0, -1.0}, 0.5}
EARTH := Sphere{Vec3D{0.0, -100.5, -1.0}, 100.0}
@@ -18,9 +22,14 @@ func main() {
frame := Frame{}
for x := 0; x < HEIGHT; x++ {
for y := 0; y < WIDTH; y++ {
- u, v := float64(y)/float64(WIDTH), float64(x)/float64(HEIGHT)
- ray := Ray{ORIGIN, AddVec3D(AddVec3D(LOWER_LEFT_CORNER, ScalarProduct(u, HORIZONTAL)), ScalarProduct(v, VERTICAL))}
- color := RayColor(ray, WORLD)
+ var color_list [RAY_PER_PIXEL]Color
+ for it := 0; it < RAY_PER_PIXEL; it++ {
+ u := (float64(y) + rand.Float64()) / float64(WIDTH)
+ v := (float64(x) + rand.Float64()) / float64(HEIGHT)
+ ray := CAMERA.GetRay(u, v)
+ color_list[it] = RayColor(ray, WORLD)
+ }
+ color := ColorMeanSquare(color_list)
frame[HEIGHT-1-x][y] = color.ToPixel()
}
}