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Diffstat (limited to 'color.go')
-rw-r--r--color.go18
1 files changed, 15 insertions, 3 deletions
diff --git a/color.go b/color.go
index 2dcf369..7c7bc58 100644
--- a/color.go
+++ b/color.go
@@ -18,11 +18,23 @@ func LinearBlend(color1 Color, color2 Color, param float64) Color {
}
}
-func RayColor(ray Ray, hitable_list HitableList) Color {
+func AttenuateColor(attenuation Color, color Color) Color {
+ return Color{
+ attenuation.r * color.r,
+ attenuation.g * color.g,
+ attenuation.b * color.b,
+ }
+}
+
+func RayColor(ray Ray, hitable_list HitableList, depth int) Color {
+ if depth > MAX_DEPTH {
+ return Color{0.0, 0.0, 0.0}
+ }
hit := hitable_list.Hit(ray, T_MIN, T_MAX)
if hit.time > 0.0 {
- vec := AddVec3D(hit.normal, Vec3D{1.0, 1.0, 1.0})
- return LinearBlend(Color{vec.x, vec.y, vec.z}, Color{0.0, 0.0, 0.0}, 0.5)
+ direction := AddVec3D(hit.normal, RandomInUnitSphere())
+ scattered := Ray{hit.point, direction}
+ return AttenuateColor(Color{0.5, 0.5, 0.5}, RayColor(scattered, hitable_list, depth+1))
}
param := 0.5 * (ray.direction.Unit().y + 1)
return LinearBlend(Color{0.5, 0.7, 1.0}, Color{1.0, 1.0, 1.0}, param)