From 23d71549ebf82d9065de978f50d911bc51931635 Mon Sep 17 00:00:00 2001 From: Martin Lehoux Date: Sat, 4 Apr 2020 19:10:08 -0700 Subject: feat - Add ray bouncing --- main.go | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'main.go') diff --git a/main.go b/main.go index 61ab73c..291e60f 100644 --- a/main.go +++ b/main.go @@ -11,6 +11,7 @@ const WIDTH = 200 const T_MIN = 0.001 const T_MAX = 1000 const RAY_PER_PIXEL = 100 +const MAX_DEPTH = 50 func main() { LOWER_LEFT_CORNER := Vec3D{-2.0, -1.0, -1.0} @@ -32,7 +33,7 @@ func main() { u := (float64(y) + rand.Float64()) / float64(WIDTH) v := (float64(x) + rand.Float64()) / float64(HEIGHT) ray := CAMERA.GetRay(u, v) - color_list[it] = RayColor(ray, WORLD) + color_list[it] = RayColor(ray, WORLD, 0) } color := ColorMeanSquare(color_list) frame[HEIGHT-1-x][y] = color.ToPixel() -- cgit v1.3