package main const HEIGHT = 100 const WIDTH = 200 const T_MIN = 0.001 const T_MAX = 1000 func main() { LOWER_LEFT_CORNER := Vec3D{-2.0, -1.0, -1.0} ORIGIN := Vec3D{0.0, 0.0, 0.0} HORIZONTAL := Vec3D{4.0, 0.0, 0.0} VERTICAL := Vec3D{0.0, 2.0, 0.0} SPHERE := Sphere{Vec3D{0.0, 0.0, -1.0}, 0.5} EARTH := Sphere{Vec3D{0.0, -100.5, -1.0}, 100.0} WORLD := HitableList{EARTH, SPHERE} frame := Frame{} for x := 0; x < HEIGHT; x++ { for y := 0; y < WIDTH; y++ { u, v := float64(y)/float64(WIDTH), float64(x)/float64(HEIGHT) ray := Ray{ORIGIN, AddVec3D(AddVec3D(LOWER_LEFT_CORNER, ScalarProduct(u, HORIZONTAL)), ScalarProduct(v, VERTICAL))} color := RayColor(ray, WORLD) frame[HEIGHT-1-x][y] = color.ToPixel() } } frame.Save("img.ppm") }