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<title>go_age_of_empire, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>https://git.kagamino.dev/go_age_of_empire/atom?h=main</id>
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<updated>2026-08-27T08:18:57Z</updated>
<entry>
<title>remove agent docs</title>
<updated>2026-08-27T08:18:57Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-08-27T08:18:57Z</published>
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<id>urn:sha1:21bb8f1b1ef0b18c008b97ee527640bc5fab0e53</id>
<content type='text'>
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</entry>
<entry>
<title>Add examples catalog with subcommand dispatch</title>
<updated>2026-06-06T18:59:12Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-06-06T18:59:12Z</published>
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<id>urn:sha1:d9a54f1319cc9dcc2861cecc9edfde14cf039c5b</id>
<content type='text'>
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
</content>
</entry>
<entry>
<title>TDD for agents</title>
<updated>2026-05-07T10:27:54Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T10:27:54Z</published>
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<id>urn:sha1:18592fd9f520a33ab307e496b995c1a7bf284893</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make AGENTS.md visible to Claude</title>
<updated>2026-05-07T10:26:29Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T10:26:29Z</published>
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<id>urn:sha1:c7d3f4c710b3bf795c575aee239fd5ea12e9d275</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove completed README tasks per AGENTS.md convention</title>
<updated>2026-05-07T10:24:14Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T10:24:14Z</published>
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<id>urn:sha1:39bc86a858ad4db52ce2b5ca53610250fb5e8ac9</id>
<content type='text'>
Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Fix unit stopping when destination is occupied by another unit</title>
<updated>2026-05-07T10:23:50Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T10:23:50Z</published>
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<id>urn:sha1:9590420f5f7595021771c216f3129827a0591b37</id>
<content type='text'>
When a unit arrived exactly MOVE_SPEED away from its destination, it would
move there via moveToward rather than snapping. On the next tick, its own
cell appeared blocked in the moveMap, triggering a repath to an adjacent
cell — causing infinite oscillation. Fix by excluding the unit's own current
cell from the blocked check before repathing. Also adds repath-to-adjacent
logic so units that arrive while the destination is genuinely occupied by
someone else settle next to it instead of stopping mid-journey.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Add Input abstraction between ebiten and simulation update</title>
<updated>2026-05-07T10:07:02Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T10:07:02Z</published>
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<id>urn:sha1:20abde4dd780b51840e3498336bf907f0fd9164c</id>
<content type='text'>
Introduces Input snapshot struct collected once per tick via CollectInput,
and UpdateSimulation(Input) as the ebiten-free simulation entrypoint.
Integration tests now drive the game through simulated inputs rather than
direct method calls.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Change patrol shortcut from A to Q</title>
<updated>2026-05-07T08:38:56Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T08:38:56Z</published>
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<id>urn:sha1:5c2d9ea10c9ed41fee41067c6d0d8d7fade8297c</id>
<content type='text'>
Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Fix selection rectangle stroke width for screen-space rendering</title>
<updated>2026-05-07T08:38:10Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T08:38:10Z</published>
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<id>urn:sha1:2dc0e353fdd2752348b5bb7da17c76ddf30466f5</id>
<content type='text'>
Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Remove Taskfile, clean up README and AGENTS.md</title>
<updated>2026-05-07T08:36:41Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T08:36:00Z</published>
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<id>urn:sha1:781463ae65f33bf84c27cc340191c36211eb0da8</id>
<content type='text'>
Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
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