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<title>go_age_of_empire/ecs, branch main</title>
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<updated>2026-02-17T07:00:18Z</updated>
<entry>
<title>Selection is now Selectable</title>
<updated>2026-02-17T07:00:18Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-02-17T07:00:18Z</published>
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</entry>
<entry>
<title>refactor: transition to struct-of-arrays ECS architecture</title>
<updated>2026-01-15T21:05:46Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-01-15T21:05:38Z</published>
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- Replace individual Entity structs with centralized component slices in Game struct (SoA layout).
- Implement bitmask-based component lookup (CM_Position, CM_Move, etc.).
- Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem).
- Update rendering, selection, and input handling to iterate over component arrays.
</content>
</entry>
<entry>
<title>Refactor into packages</title>
<updated>2025-07-04T21:02:21Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-04T15:55:53Z</published>
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