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<title>go_age_of_empire/entity.go, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<id>https://git.kagamino.dev/go_age_of_empire/atom?h=main</id>
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<updated>2026-06-06T18:59:12Z</updated>
<entry>
<title>Add examples catalog with subcommand dispatch</title>
<updated>2026-06-06T18:59:12Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-06-06T18:59:12Z</published>
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<id>urn:sha1:d9a54f1319cc9dcc2861cecc9edfde14cf039c5b</id>
<content type='text'>
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
</content>
</entry>
<entry>
<title>Selection is now Selectable</title>
<updated>2026-02-17T07:00:18Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-02-17T07:00:18Z</published>
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<id>urn:sha1:8da30c8dd8cc0860768ff0e54f0d092ac94013fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: transition to struct-of-arrays ECS architecture</title>
<updated>2026-01-15T21:05:46Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-01-15T21:05:38Z</published>
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<id>urn:sha1:13626410c4d6db7fdc15ded5ee7865fcdbf0b88a</id>
<content type='text'>
- Replace individual Entity structs with centralized component slices in Game struct (SoA layout).
- Implement bitmask-based component lookup (CM_Position, CM_Move, etc.).
- Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem).
- Update rendering, selection, and input handling to iterate over component arrays.
</content>
</entry>
<entry>
<title>refactor: ECS bounds</title>
<updated>2025-07-25T10:20:07Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-25T10:20:07Z</published>
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<id>urn:sha1:34455230043d42e4324fc27483688a856851d65d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: Draw spawn target</title>
<updated>2025-07-25T10:03:32Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-25T10:03:32Z</published>
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<id>urn:sha1:a4db8814ccb2fc255bd909d8fa827ba23896322f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: Selection with priority</title>
<updated>2025-07-25T09:41:19Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-25T09:41:19Z</published>
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<id>urn:sha1:563b9ee704a14322ed4805896c4f8ca3fa5df03a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: Props based entity builder for evolutivity</title>
<updated>2025-07-24T13:04:11Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-24T13:04:11Z</published>
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<id>urn:sha1:e6e4ce18083ae5552563eab3291ac1642371d025</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entity builders</title>
<updated>2025-07-09T05:27:47Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-09T05:27:47Z</published>
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<id>urn:sha1:1a4f1f3bd5814af2deaac4b8ccd4be33264793a8</id>
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</content>
</entry>
<entry>
<title>Spawn units</title>
<updated>2025-07-08T22:27:32Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-08T22:27:32Z</published>
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<id>urn:sha1:1bae69b2fdbcf35641d5d4a403cfb6261e34297d</id>
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</entry>
<entry>
<title>Regroup drawing</title>
<updated>2025-07-07T07:39:29Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-07T07:39:29Z</published>
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