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<title>go_age_of_empire/input.go, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>https://git.kagamino.dev/go_age_of_empire/atom?h=main</id>
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<updated>2026-06-06T18:59:12Z</updated>
<entry>
<title>Add examples catalog with subcommand dispatch</title>
<updated>2026-06-06T18:59:12Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-06-06T18:59:12Z</published>
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<id>urn:sha1:d9a54f1319cc9dcc2861cecc9edfde14cf039c5b</id>
<content type='text'>
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
</content>
</entry>
<entry>
<title>Add Input abstraction between ebiten and simulation update</title>
<updated>2026-05-07T10:07:02Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-05-07T10:07:02Z</published>
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<id>urn:sha1:20abde4dd780b51840e3498336bf907f0fd9164c</id>
<content type='text'>
Introduces Input snapshot struct collected once per tick via CollectInput,
and UpdateSimulation(Input) as the ebiten-free simulation entrypoint.
Integration tests now drive the game through simulated inputs rather than
direct method calls.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
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</entry>
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