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<title>go_age_of_empire/order.go, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
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<updated>2026-06-06T18:59:12Z</updated>
<entry>
<title>Add examples catalog with subcommand dispatch</title>
<updated>2026-06-06T18:59:12Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-06-06T18:59:12Z</published>
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<id>urn:sha1:d9a54f1319cc9dcc2861cecc9edfde14cf039c5b</id>
<content type='text'>
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
</content>
</entry>
<entry>
<title>refactor: transition to struct-of-arrays ECS architecture</title>
<updated>2026-01-15T21:05:46Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-01-15T21:05:38Z</published>
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<id>urn:sha1:13626410c4d6db7fdc15ded5ee7865fcdbf0b88a</id>
<content type='text'>
- Replace individual Entity structs with centralized component slices in Game struct (SoA layout).
- Implement bitmask-based component lookup (CM_Position, CM_Move, etc.).
- Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem).
- Update rendering, selection, and input handling to iterate over component arrays.
</content>
</entry>
<entry>
<title>fix: main move cancels orders</title>
<updated>2025-07-24T12:25:12Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-24T12:24:09Z</published>
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<id>urn:sha1:2c8bbab70c690cdbb6201b79f3180b8552b53ae1</id>
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</content>
</entry>
<entry>
<title>Spawn target for newly spawned units</title>
<updated>2025-07-09T06:58:14Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-09T06:58:14Z</published>
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<id>urn:sha1:9f30f800443e6496bbba264a375c126cb26b1760</id>
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</content>
</entry>
<entry>
<title>Extract entity main action</title>
<updated>2025-07-09T05:53:48Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-09T05:53:48Z</published>
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<id>urn:sha1:057adf65468e7b6ec544686b80433093a9f9deab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fmt</title>
<updated>2025-07-04T21:05:42Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-04T21:05:42Z</published>
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<id>urn:sha1:5224fdc80913597287a5f67efec5d0be3254ce59</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(order): Gather resources</title>
<updated>2023-10-06T07:21:07Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2023-10-06T07:21:07Z</published>
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<id>urn:sha1:ad119e88258cf6add42c9570b7a2b7b591fd0b99</id>
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</content>
</entry>
<entry>
<title>fix(move): Keep current path during move if it still applies</title>
<updated>2023-10-02T20:03:25Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2023-10-02T20:03:25Z</published>
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</entry>
<entry>
<title>feat: Patroling order</title>
<updated>2023-09-19T05:24:57Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2023-09-19T05:24:57Z</published>
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