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<title>go_age_of_empire/resource.go, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<updated>2026-06-06T18:59:12Z</updated>
<entry>
<title>Add examples catalog with subcommand dispatch</title>
<updated>2026-06-06T18:59:12Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-06-06T18:59:12Z</published>
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- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
</content>
</entry>
<entry>
<title>refactor: transition to struct-of-arrays ECS architecture</title>
<updated>2026-01-15T21:05:46Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2026-01-15T21:05:38Z</published>
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<id>urn:sha1:13626410c4d6db7fdc15ded5ee7865fcdbf0b88a</id>
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- Replace individual Entity structs with centralized component slices in Game struct (SoA layout).
- Implement bitmask-based component lookup (CM_Position, CM_Move, etc.).
- Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem).
- Update rendering, selection, and input handling to iterate over component arrays.
</content>
</entry>
<entry>
<title>Regroup drawing</title>
<updated>2025-07-07T07:39:29Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2025-07-07T07:39:29Z</published>
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<entry>
<title>feat(order): Gather resources</title>
<updated>2023-10-06T07:21:07Z</updated>
<author>
<name>Martin Kagamino Lehoux</name>
<email>martin@lehoux.net</email>
</author>
<published>2023-10-06T07:21:07Z</published>
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