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authorMartin Kagamino Lehoux <martin@lehoux.net>2025-07-25 11:41:19 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2025-07-25 11:41:19 +0200
commit563b9ee704a14322ed4805896c4f8ca3fa5df03a (patch)
tree302580bbc98354d5286ffd19c12fd40729e4696f /README.md
parent500df7635bf1b24f19bec5dede929389bb1b179c (diff)
feat: Selection with priority
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## TODO
- time must come from engine, not now
-- selection priority: selecting units + building -> select only units
- see the current action (debug?)
- keyboard config
- bigger map
- move the map view
- ecs array: on delete, replace by last and update id->index map
+- `ecs.Component[*ebiten.Image]` drop the pointer
- perf: look for nil comparison -> more data oriented
- perf: keep a short array of selected