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authorMartin Kagamino Lehoux <martin@lehoux.net>2025-07-09 07:39:39 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2025-07-09 07:39:39 +0200
commit5af6361f22d727a4abacd724cf9152e67f73328a (patch)
tree8c15f010c79ff5cf4fcbab60e8efb2cc86f02b1b /README.md
parent1a4f1f3bd5814af2deaac4b8ccd4be33264793a8 (diff)
Export draw logic
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## TODO
-- atm, stops moving if someone settles at destination
- spawn may register a target, on spawn unit will do as a right click on target (move, gather, ...)
- time must come from engine, not now
- selection priority: selecting units + building -> select only units
- see the current action (debug?)
- keyboard config
-- spawn order
- bigger map
- move the map view
+- ecs array: on delete, replace by last and update id->index map
## Bugs
- select A, gather, move to B, (it stops), gather (no storage)
- if B is < 1 cell away, it will go and merge with A
+- stops moving if someone settles at destination
## Dependencies