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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /README.md
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
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+Run `go run . example` to browse and launch curated gameplay scenarios (combat, gathering, etc.)
+
## Debugging
- Restart after kernel update until `glxinfo | grep "OpenGL version"` works