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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-05-07 10:38:56 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-05-07 10:38:56 +0200
commit5c2d9ea10c9ed41fee41067c6d0d8d7fade8297c (patch)
tree65c762f6c01dd90e6102f82f7d6f5e777e4ad73d /draw.go
parent2dc0e353fdd2752348b5bb7da17c76ddf30466f5 (diff)
Change patrol shortcut from A to Q
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'draw.go')
-rw-r--r--draw.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/draw.go b/draw.go
index d035985..e7f405f 100644
--- a/draw.go
+++ b/draw.go
@@ -112,7 +112,7 @@ func drawBottomBanner(screen *ebiten.Image, g *Game) {
bannerTop := screenBounds.Dy() - int(bannerHeight)
vector.DrawFilledRect(screen, 0, float32(bannerTop), float32(screenBounds.Dx()), bannerHeight, color.White, true)
- shortcuts := "[Right-click] Action [A] Patrol [Esc] Deselect"
+ shortcuts := "[Right-click] Action [Q] Patrol [Esc] Deselect"
for _, i := range g.GlobalSelection.Selected {
if g.Mask[i]&ecs.CM_Spawn == ecs.CM_Spawn {
shortcuts += " [S] Spawn unit"