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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-01-15 22:05:38 +0100
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-01-15 22:05:46 +0100
commit13626410c4d6db7fdc15ded5ee7865fcdbf0b88a (patch)
treea549d918804acb7682c857e742f1af189692cf62 /ecs/entity.go
parentcf85fc095bc9b6ab4b49e4f88a5f04d7ac2fe74b (diff)
refactor: transition to struct-of-arrays ECS architecture
- Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays.
Diffstat (limited to 'ecs/entity.go')
-rw-r--r--ecs/entity.go3
1 files changed, 3 insertions, 0 deletions
diff --git a/ecs/entity.go b/ecs/entity.go
new file mode 100644
index 0000000..636470c
--- /dev/null
+++ b/ecs/entity.go
@@ -0,0 +1,3 @@
+package ecs
+
+type Entity int