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| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/draw.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'engine/draw.go')
| -rw-r--r-- | engine/draw.go | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engine/draw.go b/engine/draw.go new file mode 100644 index 0000000..ca605ce --- /dev/null +++ b/engine/draw.go @@ -0,0 +1,127 @@ +package engine + +import ( + "fmt" + "image/color" + + "age_of_empires/ecs" + "age_of_empires/physics" + "age_of_empires/selection" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/text/v2" + "github.com/hajimehoshi/ebiten/v2/vector" +) + +func (g *Game) font(size float64) *text.GoTextFace { + f := &text.GoTextFace{Source: g.FaceSource, Size: size} + f.SetVariation(text.MustParseTag("wght"), 500) + return f +} + +func (g *Game) Draw(screen *ebiten.Image) { + sx, sy := ebiten.CursorPosition() + cursor := g.Camera.ScreenToWorld(sx, sy) + screenCursor := physics.Point{X: sx, Y: sy} + screen.Fill(soilColor) + + camGeoM := g.Camera.GeoM() + + required := ecs.CM_Image | ecs.CM_Position + for i, mask := range g.Mask { + if mask&required == required { + position := g.Position[i] + image := g.Image[i] + op := &ebiten.DrawImageOptions{} + op.GeoM.Translate(float64(position.X), float64(position.Y)) + op.GeoM.Concat(camGeoM) + screen.DrawImage(image, op) + if mask&ecs.CM_Selectable == ecs.CM_Selectable { + selectable := g.Selectable[i] + if selectable.IsSelected { + opt := &ebiten.DrawImageOptions{} + opt.GeoM.Translate(float64(position.X-selection.HaloWidth/2), float64(position.Y-selection.HaloWidth/2)) + opt.GeoM.Concat(camGeoM) + screen.DrawImage(selectable.Halo, opt) + if mask&ecs.CM_ResourceSource == ecs.CM_ResourceSource { + source := g.ResourceSource[i] + resourceText := fmt.Sprintf("%d", source.Remaining) + op := &text.DrawOptions{} + op.GeoM.Translate(float64(position.X+5), float64(position.Y+30)) + op.GeoM.Concat(camGeoM) + op.ColorScale.ScaleWithColor(color.White) + text.Draw(screen, resourceText, g.font(40), op) + } + if mask&ecs.CM_Spawn == ecs.CM_Spawn { + spawn := g.Spawn[i] + spawnText := fmt.Sprintf("%d", len(spawn.Requests)) + op := &text.DrawOptions{} + op.GeoM.Translate(float64(position.X+5), float64(position.Y+70)) + op.GeoM.Concat(camGeoM) + op.ColorScale.ScaleWithColor(color.White) + text.Draw(screen, spawnText, g.font(40), op) + if spawn.SpawnTarget.Ok { + spawnTarget := spawn.SpawnTarget.Value + ssx, ssy := g.Camera.WorldToScreen(spawnTarget) + offset := 50 * float32(g.Camera.Zoom) + vector.DrawFilledCircle(screen, float32(ssx)+offset, float32(ssy)+offset, 30*float32(g.Camera.Zoom), Red, true) + } + } + if mask&ecs.CM_Move == ecs.CM_Move { + move := g.Move[i] + dx := image.Bounds().Dx() / 2 + dy := image.Bounds().Dy() / 2 + last := position + strokeW := 10.0 * float32(g.Camera.Zoom) + for _, point := range move.Path { + lsx, lsy := g.Camera.WorldToScreen(physics.Point{X: last.X + dx, Y: last.Y + dy}) + psx, psy := g.Camera.WorldToScreen(physics.Point{X: point.X + dx, Y: point.Y + dy}) + vector.StrokeLine(screen, float32(lsx), float32(lsy), float32(psx), float32(psy), strokeW, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true) + last = point + } + } + } + } + } + } + if g.GlobalSelection.IsActive(cursor) { + g.GlobalSelection.Draw(screen, screenCursor) + } + + drawTopBanner(screen, g) + + if len(g.GlobalSelection.Selected) > 0 { + drawBottomBanner(screen, g) + } +} + +func drawTopBanner(screen *ebiten.Image, g *Game) { + screenBounds := screen.Bounds() + bannerHeight := float32(50) + vector.DrawFilledRect(screen, 0, 0, float32(screenBounds.Dx()), bannerHeight, color.White, true) + resourceText := fmt.Sprintf("Resources: %d", g.ResourceAmount) + op := &text.DrawOptions{} + op.GeoM.Translate(8, 6) + op.ColorScale.ScaleWithColor(color.Black) + text.Draw(screen, resourceText, g.font(30), op) +} + +func drawBottomBanner(screen *ebiten.Image, g *Game) { + screenBounds := screen.Bounds() + bannerHeight := float32(40) + bannerTop := screenBounds.Dy() - int(bannerHeight) + vector.DrawFilledRect(screen, 0, float32(bannerTop), float32(screenBounds.Dx()), bannerHeight, color.White, true) + + shortcuts := "[Right-click] Action [Q] Patrol [Esc] Deselect" + for _, i := range g.GlobalSelection.Selected { + if g.Mask[i]&ecs.CM_Spawn == ecs.CM_Spawn { + shortcuts += " [S] Spawn unit" + break + } + } + + op := &text.DrawOptions{} + op.GeoM.Translate(8, float64(float32(bannerTop)+6)) + op.ColorScale.ScaleWithColor(color.Black) + text.Draw(screen, shortcuts, g.font(22), op) +} |
