diff options
| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/gather_order.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'engine/gather_order.go')
| -rw-r--r-- | engine/gather_order.go | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engine/gather_order.go b/engine/gather_order.go new file mode 100644 index 0000000..e0c71fb --- /dev/null +++ b/engine/gather_order.go @@ -0,0 +1,80 @@ +package engine + +import ( + "math" + "time" + + "age_of_empires/ecs" + "age_of_empires/physics" + + "golang.org/x/exp/slog" +) + +func UpdateGatherSystem(g *Game, now time.Time, moveMap physics.MoveMap, masks []ecs.Mask, orders []OrderKind, positions []physics.Point, moves []physics.Move, gatherers []ResourceGatherer) { + required := ecs.CM_ResourceGatherer | ecs.CM_Position | ecs.CM_Move | ecs.CM_Order + for i, mask := range masks { + if mask&required == required { + order := &orders[i] + position := positions[i] + move := &moves[i] + gatherer := &gatherers[i] + if *order == OrderKindGather { + if gatherer.CurrentVolume == gatherer.MaxCapacity { + updateGathererFull(g, getAllStorageDockings(g), moveMap, gatherer, order, move, position) + } else if physics.Distance(position, g.Position[gatherer.Source]) <= 100 { + updateGathering(now, gatherer, &g.ResourceSource[gatherer.Source]) + } else if !move.IsActive { + startMoveToSource(moveMap, gatherer, move, order, position, g.Position[gatherer.Source]) + } + } + } + } +} + +func updateGathering(now time.Time, gatherer *ResourceGatherer, source *ResourceSource) { + if gatherer.CurrentVolume >= gatherer.MaxCapacity || gatherer.LastPickupTime.Add(200*time.Millisecond).After(now) { + return + } + gatherer.LastPickupTime = now + gatherer.CurrentVolume += 1 + source.Remaining -= 1 +} + +func updateGathererFull(g *Game, storageDockings []physics.Point, moveMap physics.MoveMap, gatherer *ResourceGatherer, order *OrderKind, move *physics.Move, position physics.Point) { + if move.IsActive { + return + } + destination, distance := physics.Closest(position, storageDockings, moveMap) + if distance == math.MaxInt { + slog.Info("no accessible storage, canceling gather order") + *order = OrderKindNone + return + } + slog.Info("storage target", slog.String("storage", destination.String()), slog.Int("distance", distance)) + if distance > 1 { + slog.Info("moving to storage", slog.String("storage", destination.String())) + *move = physics.NewMove(position, destination, moveMap) + return + } + g.ResourceAmount += gatherer.CurrentVolume + gatherer.CurrentVolume = 0 + startMoveToSource(moveMap, gatherer, move, order, position, g.Position[gatherer.Source]) +} + +func startMoveToSource(moveMap physics.MoveMap, gatherer *ResourceGatherer, move *physics.Move, order *OrderKind, position physics.Point, sourcePosition physics.Point) { + sourceDockings := physics.AdjacentPoints(sourcePosition) + destination, distance := physics.Closest(position, sourceDockings, moveMap) + if distance == math.MaxInt { + slog.Info("no accessible storage, canceling gather order") + *order = OrderKindNone + return + } + *move = physics.NewMove(position, destination, moveMap) +} + +func Gather(moveMap physics.MoveMap, position physics.Point, move *physics.Move, order *OrderKind, gatherer *ResourceGatherer, source ecs.Entity, sourcePosition physics.Point) { + slog.Info("gathering from", slog.String("source", sourcePosition.String())) + *order = OrderKindGather + gatherer.Source = source + startMoveToSource(moveMap, gatherer, move, order, position, sourcePosition) +} |
