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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/image.go
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'engine/image.go')
-rw-r--r--engine/image.go33
1 files changed, 33 insertions, 0 deletions
diff --git a/engine/image.go b/engine/image.go
new file mode 100644
index 0000000..07cac55
--- /dev/null
+++ b/engine/image.go
@@ -0,0 +1,33 @@
+package engine
+
+import (
+ "age_of_empires/physics"
+ "image/color"
+
+ "github.com/hajimehoshi/ebiten/v2"
+ "github.com/hajimehoshi/ebiten/v2/vector"
+)
+
+func NewFilledRectangleImage(size physics.Point, color color.Color) *ebiten.Image {
+ image := ebiten.NewImage(size.X, size.Y)
+ image.Fill(color)
+ return image
+}
+
+func NewStrokeRectangleImage(size physics.Point, strokeWidth float32, color color.Color) *ebiten.Image {
+ image := ebiten.NewImage(size.X, size.Y)
+ vector.StrokeRect(image, 0, 0, float32(size.X), float32(size.Y), float32(strokeWidth), color, true)
+ return image
+}
+
+func NewFilledCircleImage(width int, color color.Color) *ebiten.Image {
+ image := ebiten.NewImage((width), (width))
+ vector.DrawFilledCircle(image, float32(width/2), float32(width/2), float32(width/2), color, true)
+ return image
+}
+
+func NewStrokeCircleImage(width int, strokeWidth int, color color.Color) *ebiten.Image {
+ image := ebiten.NewImage((width), (width))
+ vector.StrokeCircle(image, float32(width/2), float32(width/2), float32(width/2), float32(strokeWidth), color, true)
+ return image
+}