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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/order.go
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'engine/order.go')
-rw-r--r--engine/order.go41
1 files changed, 41 insertions, 0 deletions
diff --git a/engine/order.go b/engine/order.go
new file mode 100644
index 0000000..8aa991b
--- /dev/null
+++ b/engine/order.go
@@ -0,0 +1,41 @@
+package engine
+
+import (
+ "log/slog"
+
+ "age_of_empires/ecs"
+ "age_of_empires/monad"
+ "age_of_empires/physics"
+)
+
+type OrderKind int
+
+const (
+ OrderKindNone OrderKind = iota
+ OrderKindPatrol
+ OrderKindGather
+)
+
+func MainAction(g *Game, mainEntity ecs.Entity, target physics.Point, moveMap physics.MoveMap) {
+ mask := g.Mask[mainEntity]
+ targetEntity := g.entityAt(target)
+ gatherTargetRequired := ecs.CM_ResourceSource
+ mainGatherRequired := ecs.CM_ResourceGatherer | ecs.CM_Move
+ if targetEntity >= 0 && (g.Mask[targetEntity]&gatherTargetRequired == gatherTargetRequired) && (mask&mainGatherRequired == mainGatherRequired) {
+ Gather(g.GetMoveMap(), g.Position[mainEntity], &g.Move[mainEntity], &g.Order[mainEntity], &g.ResourceGatherer[mainEntity], targetEntity, g.Position[targetEntity])
+ return
+ }
+ moveRequired := ecs.CM_Move | ecs.CM_Position
+ if mask&moveRequired == moveRequired {
+ position := g.Position[mainEntity]
+ g.Order[mainEntity] = OrderKindNone
+ g.Move[mainEntity] = physics.NewMove(position, target, moveMap)
+ return
+ }
+ if mask&ecs.CM_Spawn == ecs.CM_Spawn {
+ slog.Info("Setting spawn target")
+ spawn := &g.Spawn[mainEntity]
+ spawn.SpawnTarget = monad.Some(target)
+ return
+ }
+}