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| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/patrol_order.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'engine/patrol_order.go')
| -rw-r--r-- | engine/patrol_order.go | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engine/patrol_order.go b/engine/patrol_order.go new file mode 100644 index 0000000..0889f92 --- /dev/null +++ b/engine/patrol_order.go @@ -0,0 +1,46 @@ +package engine + +import ( + "age_of_empires/ecs" + "age_of_empires/physics" + + "golang.org/x/exp/slog" +) + +type PatrolOrder struct { + origin physics.Point + destination physics.Point +} + +func UpdatePatrolSystem(moveMap physics.MoveMap, masks []ecs.Mask, orders []OrderKind, patrols []PatrolOrder, positions []physics.Point, moves []physics.Move) { + required := ecs.CM_Position | ecs.CM_Move | ecs.CM_Order | ecs.CM_PatrolOrder + for i, mask := range masks { + if mask&required == required { + order := orders[i] + patrol := patrols[i] + position := positions[i] + move := &moves[i] + if order == OrderKindPatrol && !move.IsActive { + if position == patrol.destination { + *move = physics.NewMove(position, patrol.origin, moveMap) + } else { + *move = physics.NewMove(position, patrol.destination, moveMap) + } + } + } + } +} + +func StartPatrolSystem(destination physics.Point, masks []ecs.Mask, positions []physics.Point, moves []physics.Move, orders []OrderKind, patrols []PatrolOrder) { + required := ecs.CM_Position | ecs.CM_Order | ecs.CM_PatrolOrder + for i, mask := range masks { + if mask&required == required { + position := positions[i] + order := &orders[i] + patrol := &patrols[i] + slog.Info("patrolling between", slog.String("origin", position.String()), slog.String("destination", destination.String())) + *patrol = PatrolOrder{origin: position, destination: destination} + *order = OrderKindPatrol + } + } +} |
