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| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/spawn.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'engine/spawn.go')
| -rw-r--r-- | engine/spawn.go | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/engine/spawn.go b/engine/spawn.go new file mode 100644 index 0000000..fc32a84 --- /dev/null +++ b/engine/spawn.go @@ -0,0 +1,53 @@ +package engine + +import ( + "log/slog" + "time" + + "age_of_empires/ecs" + "age_of_empires/monad" + "age_of_empires/physics" +) + +type SpawnRequest struct { + Start time.Time +} + +type Spawn struct { + UnitResourceCost int + UnitSpawnDuration time.Duration + Requests []SpawnRequest + SpawnTarget monad.Option[physics.Point] +} + +func NewSpawn(unitResourceCost int, unitSpawnDuration time.Duration) Spawn { + return Spawn{ + UnitResourceCost: unitResourceCost, + UnitSpawnDuration: unitSpawnDuration, + Requests: make([]SpawnRequest, 0), + } +} + +func UpdateSpawnSystem(g *Game, now time.Time, masks []ecs.Mask, spawns []Spawn, positions []physics.Point) { + required := ecs.CM_Position | ecs.CM_Spawn + for i, mask := range masks { + if mask&required == required { + spawn := &spawns[i] + position := positions[i] + if len(spawn.Requests) == 0 || now.Sub(spawn.Requests[0].Start) < time.Duration(spawn.UnitSpawnDuration) { + continue + } + spawnPosition, _ := physics.Closest(position, physics.AdjacentPoints(position), g.GetMoveMap()) + unit := g.Append(g.UnitBuilder.WithPosition(spawnPosition).Build()) + slog.Info("Spawned unit") + if spawn.SpawnTarget.Ok { + slog.Info("Unit has spawn target") + MainAction(g, unit, spawn.SpawnTarget.Value, g.GetMoveMap()) + } + spawn.Requests = spawn.Requests[1:] + if len(spawn.Requests) > 0 { + spawn.Requests[0].Start = now + } + } + } +} |
