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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /entity.go
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'entity.go')
-rw-r--r--entity.go107
1 files changed, 0 insertions, 107 deletions
diff --git a/entity.go b/entity.go
deleted file mode 100644
index 40ca0ea..0000000
--- a/entity.go
+++ /dev/null
@@ -1,107 +0,0 @@
-package main
-
-import (
- "image/color"
-
- "age_of_empires/ecs"
- "age_of_empires/physics"
- "age_of_empires/selection"
-
- "github.com/hajimehoshi/ebiten/v2"
-)
-
-type Components struct {
- Position physics.Point
- RelBounds physics.Rectangle
- Image *ebiten.Image
- Selectable selection.Selectable
- Move physics.Move
- Order OrderKind
- ResourceGatherer ResourceGatherer
- ResourceSource ResourceSource
- ResourceStorage ResourceStorage
- Spawn Spawn
-}
-
-type EntityBuilder struct {
- mask ecs.Mask
- components Components
-}
-
-func NewEntityBuilder() EntityBuilder {
- return EntityBuilder{
- components: Components{},
- }
-}
-
-func (b EntityBuilder) WithPosition(position physics.Point) EntityBuilder {
- b.components.Position = position
- b.mask |= ecs.CM_Position
- return b
-}
-
-func (b EntityBuilder) WithSolid(image *ebiten.Image) EntityBuilder {
- b.components.Image = image
- b.mask |= ecs.CM_Image
- b.components.RelBounds = image.Bounds()
- b.mask |= ecs.CM_RelBounds
- return b
-}
-
-var Red = color.RGBA{0xff, 0x00, 0x00, 0xff}
-
-func (b EntityBuilder) WithSelectable(haloKind string, priority selection.Priority) EntityBuilder {
- b.components.Selectable = selection.Selectable{
- IsSelected: false,
- Halo: nil,
- Priority: priority,
- }
- b.mask |= ecs.CM_Selectable
- switch haloKind {
- case "round":
- b.components.Selectable.Halo = NewStrokeCircleImage(110, selection.HaloWidth, Red)
- case "square":
- b.components.Selectable.Halo = NewStrokeRectangleImage(physics.Point{X: 110, Y: 110}, selection.HaloWidth, Red)
- }
- return b
-}
-
-func (b EntityBuilder) WithResourceStorage() EntityBuilder {
- b.components.ResourceStorage = ResourceStorage{}
- b.mask |= ecs.CM_ResourceStorage
- return b
-}
-
-func (b EntityBuilder) WithResourceSource(amount int) EntityBuilder {
- b.components.ResourceSource = ResourceSource{Remaining: amount}
- b.mask |= ecs.CM_ResourceSource
- return b
-}
-
-func (b EntityBuilder) WithSpawn(spawn Spawn) EntityBuilder {
- b.components.Spawn = spawn
- b.mask |= ecs.CM_Spawn
- return b
-}
-
-func (b EntityBuilder) WithMove() EntityBuilder {
- b.components.Move = physics.Move{IsActive: false}
- b.mask |= ecs.CM_Move
- return b
-}
-
-func (b EntityBuilder) WithOrder() EntityBuilder {
- b.components.Order = OrderKindNone
- b.mask |= ecs.CM_Order
- return b
-}
-
-func (b EntityBuilder) WithResourceGatherer(maxCapacity int) EntityBuilder {
- b.components.ResourceGatherer = ResourceGatherer{MaxCapacity: maxCapacity}
- b.mask |= ecs.CM_ResourceGatherer
- return b
-}
-
-func (b EntityBuilder) Build() (Components, ecs.Mask) {
- return b.components, b.mask
-}