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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /examples/combat.go
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'examples/combat.go')
-rw-r--r--examples/combat.go42
1 files changed, 42 insertions, 0 deletions
diff --git a/examples/combat.go b/examples/combat.go
new file mode 100644
index 0000000..f2dd92f
--- /dev/null
+++ b/examples/combat.go
@@ -0,0 +1,42 @@
+package examples
+
+import (
+ "image/color"
+
+ "age_of_empires/engine"
+ "age_of_empires/physics"
+ "age_of_empires/selection"
+)
+
+func init() {
+ Registry["combat"] = Entry{
+ Name: "Combat",
+ Description: "Two groups of units facing each other — ready for battle",
+ Build: buildCombat,
+ }
+}
+
+func buildCombat(g *engine.Game, deps BuilderDeps) {
+ g.ResourceAmount = 500
+ g.Camera = engine.Camera{X: 800, Y: 1000, Zoom: 1.0}
+ g.CurrentAction = engine.Selecting
+ g.UnitBuilder = deps.UnitBuilder
+
+ // Red team (left)
+ redBuilder := engine.NewEntityBuilder().
+ WithSolid(engine.NewFilledCircleImage(100, color.RGBA{0xff, 0x00, 0x00, 0xff})).
+ WithSelectable("round", selection.Unit).
+ WithMove().WithOrder().WithResourceGatherer(15)
+ for x := 0; x < 5; x++ {
+ g.Append(redBuilder.WithPosition(physics.Point{X: 200 + x*120, Y: 1000}).Build())
+ }
+
+ // Blue team (right)
+ blueBuilder := engine.NewEntityBuilder().
+ WithSolid(engine.NewFilledCircleImage(100, color.RGBA{0x00, 0x00, 0xff, 0xff})).
+ WithSelectable("round", selection.Unit).
+ WithMove().WithOrder().WithResourceGatherer(15)
+ for x := 0; x < 5; x++ {
+ g.Append(blueBuilder.WithPosition(physics.Point{X: 1000 + x*120, Y: 1000}).Build())
+ }
+}