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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /examples/examples.go
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'examples/examples.go')
-rw-r--r--examples/examples.go20
1 files changed, 20 insertions, 0 deletions
diff --git a/examples/examples.go b/examples/examples.go
new file mode 100644
index 0000000..9e18d6b
--- /dev/null
+++ b/examples/examples.go
@@ -0,0 +1,20 @@
+package examples
+
+import (
+ "age_of_empires/engine"
+
+ "github.com/hajimehoshi/ebiten/v2/text/v2"
+)
+
+type BuilderDeps struct {
+ FaceSource *text.GoTextFaceSource
+ UnitBuilder engine.EntityBuilder
+}
+
+type Entry struct {
+ Name string
+ Description string
+ Build func(*engine.Game, BuilderDeps)
+}
+
+var Registry = map[string]Entry{}