aboutsummaryrefslogtreecommitdiff
path: root/examples
diff options
context:
space:
mode:
authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /examples
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'examples')
-rw-r--r--examples/combat.go42
-rw-r--r--examples/default.go40
-rw-r--r--examples/examples.go20
3 files changed, 102 insertions, 0 deletions
diff --git a/examples/combat.go b/examples/combat.go
new file mode 100644
index 0000000..f2dd92f
--- /dev/null
+++ b/examples/combat.go
@@ -0,0 +1,42 @@
+package examples
+
+import (
+ "image/color"
+
+ "age_of_empires/engine"
+ "age_of_empires/physics"
+ "age_of_empires/selection"
+)
+
+func init() {
+ Registry["combat"] = Entry{
+ Name: "Combat",
+ Description: "Two groups of units facing each other — ready for battle",
+ Build: buildCombat,
+ }
+}
+
+func buildCombat(g *engine.Game, deps BuilderDeps) {
+ g.ResourceAmount = 500
+ g.Camera = engine.Camera{X: 800, Y: 1000, Zoom: 1.0}
+ g.CurrentAction = engine.Selecting
+ g.UnitBuilder = deps.UnitBuilder
+
+ // Red team (left)
+ redBuilder := engine.NewEntityBuilder().
+ WithSolid(engine.NewFilledCircleImage(100, color.RGBA{0xff, 0x00, 0x00, 0xff})).
+ WithSelectable("round", selection.Unit).
+ WithMove().WithOrder().WithResourceGatherer(15)
+ for x := 0; x < 5; x++ {
+ g.Append(redBuilder.WithPosition(physics.Point{X: 200 + x*120, Y: 1000}).Build())
+ }
+
+ // Blue team (right)
+ blueBuilder := engine.NewEntityBuilder().
+ WithSolid(engine.NewFilledCircleImage(100, color.RGBA{0x00, 0x00, 0xff, 0xff})).
+ WithSelectable("round", selection.Unit).
+ WithMove().WithOrder().WithResourceGatherer(15)
+ for x := 0; x < 5; x++ {
+ g.Append(blueBuilder.WithPosition(physics.Point{X: 1000 + x*120, Y: 1000}).Build())
+ }
+}
diff --git a/examples/default.go b/examples/default.go
new file mode 100644
index 0000000..d291a26
--- /dev/null
+++ b/examples/default.go
@@ -0,0 +1,40 @@
+package examples
+
+import (
+ "image/color"
+ "time"
+
+ "age_of_empires/engine"
+ "age_of_empires/physics"
+ "age_of_empires/selection"
+)
+
+func init() {
+ Registry["default"] = Entry{
+ Name: "Default",
+ Description: "Free play with a town center, iron mine, and gatherer units",
+ Build: buildDefault,
+ }
+}
+
+func buildDefault(g *engine.Game, deps BuilderDeps) {
+ g.ResourceAmount = 150
+ g.Camera = engine.Camera{X: 1000, Y: 1000, Zoom: 1.0}
+ g.CurrentAction = engine.Selecting
+ g.UnitBuilder = deps.UnitBuilder
+
+ ironMineBuilder := engine.NewEntityBuilder().
+ WithSolid(engine.NewFilledRectangleImage(physics.Point{X: 100, Y: 100}, color.RGBA{0x80, 0x80, 0x80, 0xff})).
+ WithResourceSource(1000).
+ WithSelectable("square", selection.Building)
+ g.Append(ironMineBuilder.WithPosition(physics.Point{X: 1000, Y: 1000}).Build())
+
+ townCenterBuilder := engine.NewEntityBuilder().
+ WithSolid(engine.NewFilledRectangleImage(physics.Point{X: 100, Y: 100}, color.RGBA{0x0, 0x0, 0xff, 0xff})).
+ WithResourceStorage().
+ WithSelectable("square", selection.Building).
+ WithSpawn(engine.NewSpawn(50, 1*time.Second))
+ townCenter := g.Append(townCenterBuilder.WithPosition(physics.Point{X: 1000, Y: 2000}).Build())
+
+ _ = townCenter // suppress unused warning; future spawn loop will use it
+}
diff --git a/examples/examples.go b/examples/examples.go
new file mode 100644
index 0000000..9e18d6b
--- /dev/null
+++ b/examples/examples.go
@@ -0,0 +1,20 @@
+package examples
+
+import (
+ "age_of_empires/engine"
+
+ "github.com/hajimehoshi/ebiten/v2/text/v2"
+)
+
+type BuilderDeps struct {
+ FaceSource *text.GoTextFaceSource
+ UnitBuilder engine.EntityBuilder
+}
+
+type Entry struct {
+ Name string
+ Description string
+ Build func(*engine.Game, BuilderDeps)
+}
+
+var Registry = map[string]Entry{}