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| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /input.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'input.go')
| -rw-r--r-- | input.go | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/input.go b/input.go deleted file mode 100644 index 5b9be32..0000000 --- a/input.go +++ /dev/null @@ -1,36 +0,0 @@ -package main - -import ( - "age_of_empires/physics" - - "github.com/hajimehoshi/ebiten/v2" - "github.com/hajimehoshi/ebiten/v2/inpututil" -) - -type Input struct { - Cursor physics.Point - ScreenCursor physics.Point - - EscapePressed bool - PatrolPressed bool - - LeftMouseDown bool - LeftMouseUp bool - RightMouseUp bool - - SpawnPressed bool -} - -func CollectInput(camera *Camera) Input { - sx, sy := ebiten.CursorPosition() - return Input{ - Cursor: camera.ScreenToWorld(sx, sy), - ScreenCursor: physics.Point{X: sx, Y: sy}, - EscapePressed: inpututil.IsKeyJustReleased(ebiten.KeyEscape), - PatrolPressed: inpututil.IsKeyJustReleased(KeyPatrolRequest), - LeftMouseDown: inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft), - LeftMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft), - RightMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight), - SpawnPressed: inpututil.IsKeyJustReleased(KeySpawnRequest), - } -} |
