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authorMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
committerMartin Kagamino Lehoux <martin@lehoux.net>2026-06-06 20:59:12 +0200
commitd9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch)
tree74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /spawn.go
parent18592fd9f520a33ab307e496b995c1a7bf284893 (diff)
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner
Diffstat (limited to 'spawn.go')
-rw-r--r--spawn.go53
1 files changed, 0 insertions, 53 deletions
diff --git a/spawn.go b/spawn.go
deleted file mode 100644
index 87624fb..0000000
--- a/spawn.go
+++ /dev/null
@@ -1,53 +0,0 @@
-package main
-
-import (
- "log/slog"
- "time"
-
- "age_of_empires/ecs"
- "age_of_empires/monad"
- "age_of_empires/physics"
-)
-
-type SpawnRequest struct {
- Start time.Time
-}
-
-type Spawn struct {
- UnitResourceCost int
- UnitSpawnDuration time.Duration
- Requests []SpawnRequest
- SpawnTarget monad.Option[physics.Point]
-}
-
-func NewSpawn(unitResourceCost int, unitSpawnDuration time.Duration) Spawn {
- return Spawn{
- UnitResourceCost: unitResourceCost,
- UnitSpawnDuration: unitSpawnDuration,
- Requests: make([]SpawnRequest, 0),
- }
-}
-
-func UpdateSpawnSystem(g *Game, now time.Time, masks []ecs.Mask, spawns []Spawn, positions []physics.Point) {
- required := ecs.CM_Position | ecs.CM_Spawn
- for i, mask := range masks {
- if mask&required == required {
- spawn := &spawns[i]
- position := positions[i]
- if len(spawn.Requests) == 0 || now.Sub(spawn.Requests[0].Start) < time.Duration(spawn.UnitSpawnDuration) {
- continue
- }
- spawnPosition, _ := physics.Closest(position, physics.AdjacentPoints(position), g.getMoveMap())
- unit := g.Append(g.UnitBuilder.WithPosition(spawnPosition).Build())
- slog.Info("Spawned unit")
- if spawn.SpawnTarget.Ok {
- slog.Info("Unit has spawn target")
- MainAction(g, unit, spawn.SpawnTarget.Value, g.getMoveMap())
- }
- spawn.Requests = spawn.Requests[1:]
- if len(spawn.Requests) > 0 {
- spawn.Requests[0].Start = now
- }
- }
- }
-}