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-rw-r--r--README.md4
-rw-r--r--gather_order.go84
-rw-r--r--move.go46
3 files changed, 81 insertions, 53 deletions
diff --git a/README.md b/README.md
index 3405603..ad0db3f 100644
--- a/README.md
+++ b/README.md
@@ -24,3 +24,7 @@ func (g \*Game) updatePlacingWall(cursor Point) {
}
}
```
+
+## Dependencies
+
+- `sudo dnf install libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel libXxf86vm-devel`
diff --git a/gather_order.go b/gather_order.go
index 8cb3a7b..f1e77a7 100644
--- a/gather_order.go
+++ b/gather_order.go
@@ -12,39 +12,41 @@ type GatherOrder struct {
}
func (o *GatherOrder) Update(e *Entity, g *Game) {
- if e.Position.IsEnabled && e.Move.IsEnabled && e.ResourceGatherer.IsEnabled && e.ResourceGatherer.Value.CurrentTarget != nil {
- gatherer := &e.ResourceGatherer.Value
- source := gatherer.CurrentTarget.ResourceSource.Value
- if gatherer.CurrentVolume == gatherer.MaxCapacity && !e.Move.Value.IsActive {
- pointsNextToStorage := []Point{}
- for _, entity := range g.Entities {
- if entity.Position.IsEnabled && entity.ResourceStorage.IsEnabled {
- pointsNextToStorage = append(pointsNextToStorage, AdjacentPoints(entity.Position.Value)...)
- }
- }
- nextToStorage, distance := g.Closest(e.Position.Value, pointsNextToStorage)
+ if !e.Position.IsEnabled || !e.Move.IsEnabled || !e.ResourceGatherer.IsEnabled || e.ResourceGatherer.Value.CurrentTarget == nil {
+ return
+ }
+
+ gatherer := &e.ResourceGatherer.Value
+ source := gatherer.CurrentTarget.ResourceSource.Value
+ if gatherer.CurrentVolume == gatherer.MaxCapacity {
+ if e.Move.Value.IsActive {
+ return
+ }
+ storageDockings := getAllStorageDockings(g)
+ destination, distance := g.Closest(e.Position.Value, storageDockings)
+ if distance == math.MaxInt {
+ slog.Info("no accessible storage, canceling gather order")
+ e.Order.Value = nil
+ return
+ }
+ slog.Info("storage target", slog.String("storage", destination.String()), slog.Int("distance", distance))
+ if distance > 1 {
+ slog.Info("moving to storage", slog.String("storage", destination.String()))
+ e.StartMove(destination, g.getMoveMap())
+ } else {
+ gatherer.CurrentVolume = 0
+ // TODO: increment storage
+ sourceDockings := AdjacentPoints(gatherer.CurrentTarget.Position.Value)
+ destination, distance := g.Closest(e.Position.Value, sourceDockings)
if distance == math.MaxInt {
slog.Info("no accessible storage, canceling gather order")
e.Order.Value = nil
return
}
- slog.Info("storage target", slog.String("storage", nextToStorage.String()), slog.Int("distance", distance))
- if distance > 1 {
- slog.Info("moving to storage", slog.String("storage", nextToStorage.String()))
- e.StartMove(nextToStorage, g.getMoveMap())
- } else {
- gatherer.CurrentVolume = 0
- // TODO: increment storage
- pointsNextToSource := AdjacentPoints(gatherer.CurrentTarget.Position.Value)
- nextToSource, distance := g.Closest(e.Position.Value, pointsNextToSource)
- if distance == math.MaxInt {
- slog.Info("no accessible storage, canceling gather order")
- e.Order.Value = nil
- return
- }
- e.StartMove(nextToSource, g.getMoveMap())
- }
- } else if Distance(e.Position.Value, gatherer.CurrentTarget.Position.Value) <= 100 {
+ e.StartMove(destination, g.getMoveMap())
+ }
+ } else {
+ if Distance(e.Position.Value, gatherer.CurrentTarget.Position.Value) <= 100 {
now := time.Now()
if gatherer.CurrentVolume < gatherer.MaxCapacity && gatherer.LastPickupTime.Add(200*time.Millisecond).Before(now) {
gatherer.LastPickupTime = now
@@ -52,8 +54,28 @@ func (o *GatherOrder) Update(e *Entity, g *Game) {
source.Remaining -= 1
slog.Info("gathered", slog.Int("current_volume", gatherer.CurrentVolume))
}
+ } else if !e.Move.Value.IsActive {
+ // Lost path to source (todo mutualise)
+ sourceDockings := AdjacentPoints(gatherer.CurrentTarget.Position.Value)
+ destination, distance := g.Closest(e.Position.Value, sourceDockings)
+ if distance == math.MaxInt {
+ slog.Info("no accessible storage, canceling gather order")
+ e.Order.Value = nil
+ return
+ }
+ e.StartMove(destination, g.getMoveMap())
+ }
+ }
+}
+
+func getAllStorageDockings(g *Game) []Point {
+ storageDockings := []Point{}
+ for _, entity := range g.Entities {
+ if entity.Position.IsEnabled && entity.ResourceStorage.IsEnabled {
+ storageDockings = append(storageDockings, AdjacentPoints(entity.Position.Value)...)
}
}
+ return storageDockings
}
func Gather(e *Entity, source *Entity, g *Game) Order {
@@ -62,14 +84,14 @@ func Gather(e *Entity, source *Entity, g *Game) Order {
slog.Info("gathering from", slog.String("source", source.Position.Value.String()))
e.Order.Value = &GatherOrder{source: source}
e.ResourceGatherer.Value.CurrentTarget = source
- pointsNextToSource := AdjacentPoints(source.Position.Value)
- nextToSource, distance := g.Closest(e.Position.Value, pointsNextToSource)
+ sourceDockings := AdjacentPoints(source.Position.Value)
+ destination, distance := g.Closest(e.Position.Value, sourceDockings)
if distance == math.MaxInt {
slog.Info("no accessible storage, canceling gather order")
e.Order.Value = nil
return nil
}
- e.StartMove(nextToSource, g.getMoveMap())
+ e.StartMove(destination, g.getMoveMap())
}
}
return &GatherOrder{source: source}
diff --git a/move.go b/move.go
index aae83ed..da73c27 100644
--- a/move.go
+++ b/move.go
@@ -173,32 +173,34 @@ func (e *Entity) moveToward(destination Point) {
}
func (e *Entity) UpdateMove(moveMap MoveMap) {
- if e.Move.IsEnabled && e.Position.IsEnabled {
- position := e.Position.Value
- if !e.Move.Value.IsActive {
- return
- }
- next := e.Move.Value.Path[0]
- if Distance(position, next) < MOVE_SPEED {
- e.Position.Value = next
- remainingPath := e.Move.Value.Path[1:]
- if next == e.Move.Value.Destination {
+ if !e.Move.IsEnabled || !e.Position.IsEnabled {
+ return
+ }
+ position := e.Position.Value
+ if !e.Move.Value.IsActive {
+ return
+ }
+ next := e.Move.Value.Path[0]
+ if Distance(position, next) < MOVE_SPEED {
+ e.Position.Value = next
+ remainingPath := e.Move.Value.Path[1:]
+ if next == e.Move.Value.Destination {
+ e.Move.Value.IsActive = false
+ slog.Info("move finished", slog.String("destination", e.Move.Value.Destination.String()))
+ } else if remainingPath.isValid(moveMap) {
+ e.Move.Value.Path = remainingPath
+ } else {
+ // Here maybe the destination has to change
+ path, ok := SearchPath(next, e.Move.Value.Destination, moveMap)
+ if !ok {
+ slog.Info("no path found", slog.String("destination", e.Move.Value.Destination.String()))
e.Move.Value.IsActive = false
- slog.Info("move finished", slog.String("destination", e.Move.Value.Destination.String()))
- } else if remainingPath.isValid(moveMap) {
- e.Move.Value.Path = remainingPath
} else {
- path, ok := SearchPath(next, e.Move.Value.Destination, moveMap)
- if !ok {
- slog.Info("no path found", slog.String("destination", e.Move.Value.Destination.String()))
- e.Move.Value.IsActive = false
- } else {
- e.Move.Value.Path = path[1:]
- }
+ e.Move.Value.Path = path[1:]
}
- } else {
- e.moveToward(next)
}
+ } else {
+ e.moveToward(next)
}
}