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-rw-r--r--main.go4
-rw-r--r--person.go10
2 files changed, 7 insertions, 7 deletions
diff --git a/main.go b/main.go
index 6206902..8185bca 100644
--- a/main.go
+++ b/main.go
@@ -20,7 +20,7 @@ func NewTile(size Point, position Point, color color.Color) Tile {
}
var soilColor = color.RGBA{0x60, 0x40, 0x20, 0xff}
-var soil = NewTile(Point{280, 200}, Point{20, 20}, soilColor)
+var soil = NewTile(Point{2800, 2000}, Point{200, 200}, soilColor)
type Game struct {
Persons []*Person
@@ -71,7 +71,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
- return 320, 240
+ return 3200, 2400
}
func main() {
diff --git a/person.go b/person.go
index 3462aa1..9ca5743 100644
--- a/person.go
+++ b/person.go
@@ -16,14 +16,14 @@ type Person struct {
}
func NewPerson(position Point) Person {
- image := ebiten.NewImage(10, 10)
+ image := ebiten.NewImage(100, 100)
image.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
- selectedImage := ebiten.NewImage(12, 12)
+ selectedImage := ebiten.NewImage(120, 120)
op := &ebiten.DrawImageOptions{}
- op.GeoM.Translate(1, 1)
+ op.GeoM.Translate(10, 10)
selectedImage.Fill(color.RGBA{0xff, 0x00, 0x00, 0xff})
selectedImage.DrawImage(image, op)
- return Person{Position: position, size: Point{10, 10}, image: image, selectedImage: selectedImage}
+ return Person{Position: position, size: Point{100, 100}, image: image, selectedImage: selectedImage}
}
func (p Person) Image() *ebiten.Image {
@@ -45,5 +45,5 @@ func (p *Person) MoveTo(destination Point) {
}
func (p *Person) Update() {
- p.Position = p.move.Update(p.Position, 3)
+ p.Position = p.move.Update(p.Position, 30)
}