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## TODO
- atm, stops moving if someone settles at destination
-
-```go
-func (g \*Game) updatePlacingWall(cursor Point) {
- if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
- if cursor.In(soil.Bounds()) {
- position := cursor.Sub(soil.Position).Div(100).Mul(100).Add(Point{50, 50})
- g.Blocks = append(g.Blocks, Block{NewTile(Point{100, 100}, position, color.RGBA{0x00, 0x00, 0x00, 0xff}), WallBlock})
- }
- }
-}
-```
-
-```go
- if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) && cursor.In(wallButton.CollisionBounds()) {
- if g.CurrentAction == PlacingWall {
- g.CurrentAction = Selecting
- } else {
- g.CurrentAction = PlacingWall
- }
- }
-```
+- save globally resources
+- an entity may spawn other enities with a cost
## Dependencies