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## TODO
- time must come from engine, not now
-- selection priority: selecting units + building -> select only units
- see the current action (debug?)
- keyboard config
- bigger map
- move the map view
- ecs array: on delete, replace by last and update id->index map
+- `ecs.Component[*ebiten.Image]` drop the pointer
- perf: look for nil comparison -> more data oriented
- perf: keep a short array of selected