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## TODO
-- spawn may register a target, on spawn unit will do as a right click on target (move, gather, ...)
- time must come from engine, not now
- selection priority: selecting units + building -> select only units
- see the current action (debug?)
@@ -12,8 +11,11 @@
- bigger map
- move the map view
- ecs array: on delete, replace by last and update id->index map
+- perf: look for nil comparison -> more data oriented
+- perf: keep a short array of selected
## Bugs
+
- select A, gather, move to B, (it stops), gather (no storage)
- if B is < 1 cell away, it will go and merge with A
- stops moving if someone settles at destination