diff options
Diffstat (limited to 'entity.go')
| -rw-r--r-- | entity.go | 34 |
1 files changed, 21 insertions, 13 deletions
@@ -27,64 +27,72 @@ func (e Entity) Bounds() physics.Rectangle { } } -type EntityBuilder Entity +type EntityBuilder struct { + entity Entity +} + +func NewEntityBuilder() EntityBuilder { + return EntityBuilder{ + entity: Entity{}, + } +} func (b EntityBuilder) WithPosition(position physics.Point) EntityBuilder { - b.Position = ecs.C(position) + b.entity.Position = ecs.C(position) return b } func (b EntityBuilder) WithImage(image *ebiten.Image) EntityBuilder { - b.Image = ecs.C(image) + b.entity.Image = ecs.C(image) return b } var red = color.RGBA{0xff, 0x00, 0x00, 0xff} func (b EntityBuilder) WithSelection(haloKind string) EntityBuilder { - b.Selection = ecs.C(Selection{ + b.entity.Selection = ecs.C(Selection{ IsSelected: false, Halo: nil, }) switch haloKind { case "round": - b.Selection.Value.Halo = NewStrokeCircleImage(110, SELECTION_HALO_WIDTH, red) + b.entity.Selection.Value.Halo = NewStrokeCircleImage(110, SELECTION_HALO_WIDTH, red) case "square": - b.Selection.Value.Halo = NewStrokeRectangleImage(physics.Point{X: 110, Y: 110}, SELECTION_HALO_WIDTH, red) + b.entity.Selection.Value.Halo = NewStrokeRectangleImage(physics.Point{X: 110, Y: 110}, SELECTION_HALO_WIDTH, red) } return b } func (b EntityBuilder) WithResourceStorage() EntityBuilder { - b.ResourceStorage = ecs.C(ResourceStorage{}) + b.entity.ResourceStorage = ecs.C(ResourceStorage{}) return b } func (b EntityBuilder) WithResourceSource(amount int) EntityBuilder { - b.ResourceSource = ecs.C(ResourceSource{Remaining: amount}) + b.entity.ResourceSource = ecs.C(ResourceSource{Remaining: amount}) return b } func (b EntityBuilder) WithSpawn(spawn Spawn) EntityBuilder { - b.Spawn = ecs.C(spawn) + b.entity.Spawn = ecs.C(spawn) return b } func (b EntityBuilder) WithMove() EntityBuilder { - b.Move = ecs.C(physics.Move{IsActive: false}) + b.entity.Move = ecs.C(physics.Move{IsActive: false}) return b } func (b EntityBuilder) WithOrder() EntityBuilder { - b.Order.IsEnabled = true + b.entity.Order.IsEnabled = true return b } func (b EntityBuilder) WithResourceGatherer(maxCapacity int) EntityBuilder { - b.ResourceGatherer = ecs.C(ResourceGatherer{MaxCapacity: maxCapacity}) + b.entity.ResourceGatherer = ecs.C(ResourceGatherer{MaxCapacity: maxCapacity}) return b } func (b EntityBuilder) Build() Entity { - return Entity(b) + return b.entity } |
