diff options
Diffstat (limited to 'spawn.go')
| -rw-r--r-- | spawn.go | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -42,7 +42,7 @@ func UpdateSpawn(g *Game, spawn *ecs.Component[Spawn], position ecs.Component[ph if len(spawn.Value.Requests) == 0 || now.Sub(spawn.Value.Requests[0].start) < time.Duration(spawn.Value.UnitSpawnDuration) { return } - spawnPosition, _ := g.Closest(position.Value, physics.AdjacentPoints(position.Value)) + spawnPosition, _ := physics.Closest(position.Value, physics.AdjacentPoints(position.Value), g.getMoveMap()) unit := g.UnitBuilder.Build() unit.Position = ecs.C(spawnPosition) g.Entities = append(g.Entities, &unit) |
