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* refactor: transition to struct-of-arrays ECS architectureMartin Kagamino Lehoux2026-01-15
* Basic tasks definitionsMartin Kagamino Lehoux2025-09-25
* Get time from GameMartin Kagamino Lehoux2025-09-25
* Unify selection code and unselectMartin Kagamino Lehoux2025-09-25
* Improve selection codeMartin Kagamino Lehoux2025-09-25
* feat: Draw bottom bannerMartin Kagamino Lehoux2025-07-25
* refactor: ECS boundsMartin Kagamino Lehoux2025-07-25
* feat: Draw spawn targetMartin Kagamino Lehoux2025-07-25
* refactor: ECS patrol orderMartin Kagamino Lehoux2025-07-25
* feat: Selection with priorityMartin Kagamino Lehoux2025-07-25
* fix: More up-to-date moveMapMartin Kagamino Lehoux2025-07-24
* refactor: Extract closestMartin Kagamino Lehoux2025-07-24
* refactor: Props based entity builder for evolutivityMartin Kagamino Lehoux2025-07-24
* refactor: Early return moveMartin Kagamino Lehoux2025-07-24
* fix: main move cancels ordersMartin Kagamino Lehoux2025-07-24
* Spawn target for newly spawned unitsMartin Kagamino Lehoux2025-07-09
* Extract entity main actionMartin Kagamino Lehoux2025-07-09
* Export draw logicMartin Kagamino Lehoux2025-07-09
* Entity buildersMartin Kagamino Lehoux2025-07-09
* Profiling setupMartin Kagamino Lehoux2025-07-09
* Spawn unitsMartin Kagamino Lehoux2025-07-09
* Allow diagonal moveMartin Kagamino Lehoux2025-07-08
* Really decrease resource countMartin Kagamino Lehoux2025-07-08
* Regroup drawingMartin Kagamino Lehoux2025-07-07
* Simple refactorMartin Kagamino Lehoux2025-07-05
* Simple refactorMartin Kagamino Lehoux2025-07-04
* Display resource countMartin Kagamino Lehoux2025-07-04
* Upgrade goMartin Kagamino Lehoux2025-07-04
* FmtMartin Kagamino Lehoux2025-07-04
* Refactor into packagesMartin Kagamino Lehoux2025-07-04
* Some pretty refactoringMartin Kagamino Lehoux2025-07-04
* Find a ne wpath to resource when blockedMartin Kagamino Lehoux2025-07-04
* refactor: Rename constMartin Kagamino Lehoux2023-10-09
* feat(order): Gather resourcesMartin Kagamino Lehoux2023-10-06
* feat: Add window iconMartin Kagamino Lehoux2023-10-06
* fix(order): Start move of unselected units in orderMartin Kagamino Lehoux2023-10-06
* feat(selection): Use circle for unitsMartin Kagamino Lehoux2023-10-06
* fix(move): Draw move from startMartin Kagamino Lehoux2023-10-06
* fix(move): Keep current path during move if it still appliesMartin Kagamino Lehoux2023-10-02
* feat: Patroling orderMartin Kagamino Lehoux2023-09-19
* perf: One less map computation per frameMartin Kagamino Lehoux2023-09-19
* fix: Display selection rect above all entitiesMartin Kagamino Lehoux2023-09-19
* feat: Move avoid colision between moving entitiesMartin Kagamino Lehoux2023-09-18
* fix: Do not move through entitiesMartin Kagamino Lehoux2023-09-18
* refactor: Into ECSMartin Kagamino Lehoux2023-09-15
* refactor: Remove some features to prepare for ECSMartin Kagamino Lehoux2023-09-14
* feat: Change cursor on hoverMartin Kagamino Lehoux2023-09-14
* feat: Move with path findingMartin Kagamino Lehoux2023-09-03
* feat: Move along gridMartin Kagamino Lehoux2023-09-03
* feat: Drag & selectMartin Kagamino Lehoux2023-08-30