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* Switch font to Cinzel variable fontMartin Kagamino Lehoux2026-03-01
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* Show available shortcutsMartin Kagamino Lehoux2026-03-01
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* fix: prevent entities from overlapping when arriving at the same cellMartin Kagamino Lehoux2026-03-01
| | | | | | | | | | | Update UpdateMoveSystem to maintain the moveMap as entities move within a tick. When an entity snaps to a grid cell: - Block the new cell in the moveMap immediately - Unblock the old cell Before snapping, check if the target cell was already claimed by another entity earlier in the same tick. If so, repath instead of overlapping.
* Agents updateMartin Kagamino Lehoux2026-02-27
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* Selection is now SelectableMartin Kagamino Lehoux2026-02-17
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* TODO listMartin Kagamino Lehoux2026-01-30
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* Extracted TODOsMartin Kagamino Lehoux2026-01-15
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* First integration testMartin Kagamino Lehoux2026-01-15
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* refactor: transition to struct-of-arrays ECS architectureMartin Kagamino Lehoux2026-01-15
| | | | | | | - Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays.
* Basic tasks definitionsMartin Kagamino Lehoux2025-09-25
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* Get time from GameMartin Kagamino Lehoux2025-09-25
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* Unify selection code and unselectMartin Kagamino Lehoux2025-09-25
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* Improve selection codeMartin Kagamino Lehoux2025-09-25
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* feat: Draw bottom bannerMartin Kagamino Lehoux2025-07-25
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* refactor: ECS boundsMartin Kagamino Lehoux2025-07-25
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* feat: Draw spawn targetMartin Kagamino Lehoux2025-07-25
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* refactor: ECS patrol orderMartin Kagamino Lehoux2025-07-25
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* feat: Selection with priorityMartin Kagamino Lehoux2025-07-25
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* fix: More up-to-date moveMapMartin Kagamino Lehoux2025-07-24
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* refactor: Extract closestMartin Kagamino Lehoux2025-07-24
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* refactor: Props based entity builder for evolutivityMartin Kagamino Lehoux2025-07-24
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* refactor: Early return moveMartin Kagamino Lehoux2025-07-24
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* fix: main move cancels ordersMartin Kagamino Lehoux2025-07-24
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* Spawn target for newly spawned unitsMartin Kagamino Lehoux2025-07-09
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* Extract entity main actionMartin Kagamino Lehoux2025-07-09
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* Export draw logicMartin Kagamino Lehoux2025-07-09
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* Entity buildersMartin Kagamino Lehoux2025-07-09
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* Profiling setupMartin Kagamino Lehoux2025-07-09
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* Spawn unitsMartin Kagamino Lehoux2025-07-09
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* Allow diagonal moveMartin Kagamino Lehoux2025-07-08
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* Really decrease resource countMartin Kagamino Lehoux2025-07-08
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* Regroup drawingMartin Kagamino Lehoux2025-07-07
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* Simple refactorMartin Kagamino Lehoux2025-07-05
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* Simple refactorMartin Kagamino Lehoux2025-07-04
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* Display resource countMartin Kagamino Lehoux2025-07-04
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* Upgrade goMartin Kagamino Lehoux2025-07-04
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* FmtMartin Kagamino Lehoux2025-07-04
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* Refactor into packagesMartin Kagamino Lehoux2025-07-04
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* Some pretty refactoringMartin Kagamino Lehoux2025-07-04
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* Find a ne wpath to resource when blockedMartin Kagamino Lehoux2025-07-04
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* refactor: Rename constMartin Kagamino Lehoux2023-10-09
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* feat(order): Gather resourcesMartin Kagamino Lehoux2023-10-06
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* feat: Add window iconMartin Kagamino Lehoux2023-10-06
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* fix(order): Start move of unselected units in orderMartin Kagamino Lehoux2023-10-06
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* feat(selection): Use circle for unitsMartin Kagamino Lehoux2023-10-06
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* fix(move): Draw move from startMartin Kagamino Lehoux2023-10-06
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* fix(move): Keep current path during move if it still appliesMartin Kagamino Lehoux2023-10-02
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* feat: Patroling orderMartin Kagamino Lehoux2023-09-19
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* perf: One less map computation per frameMartin Kagamino Lehoux2023-09-19
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* fix: Display selection rect above all entitiesMartin Kagamino Lehoux2023-09-19
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