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* fix(move): Draw move from startMartin Kagamino Lehoux2023-10-06
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* fix(move): Keep current path during move if it still appliesMartin Kagamino Lehoux2023-10-02
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* feat: Patroling orderMartin Kagamino Lehoux2023-09-19
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* perf: One less map computation per frameMartin Kagamino Lehoux2023-09-19
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* fix: Display selection rect above all entitiesMartin Kagamino Lehoux2023-09-19
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* feat: Move avoid colision between moving entitiesMartin Kagamino Lehoux2023-09-18
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* fix: Do not move through entitiesMartin Kagamino Lehoux2023-09-18
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* refactor: Into ECSMartin Kagamino Lehoux2023-09-15
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* refactor: Remove some features to prepare for ECSMartin Kagamino Lehoux2023-09-14
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* feat: Change cursor on hoverMartin Kagamino Lehoux2023-09-14
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* feat: Move with path findingMartin Kagamino Lehoux2023-09-03
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* feat: Move along gridMartin Kagamino Lehoux2023-09-03
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* feat: Drag & selectMartin Kagamino Lehoux2023-08-30
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* fix: Only one person may be selected at a timeMartin Kagamino Lehoux2023-08-30
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* feat: Display line where person is moving toMartin Kagamino Lehoux2023-08-30
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* fix: Better physics by multiplying by 10Martin Kagamino Lehoux2023-08-30
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* refactor: Move logic into MoveMartin Kagamino Lehoux2023-08-26
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* feat: Prevent move to go outside of tileMartin Kagamino Lehoux2023-08-26
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* feat: Move to destinationMartin Kagamino Lehoux2023-08-26
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* refactor: Use standard geomMartin Kagamino Lehoux2023-08-26
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* refactor: Use person image sizeMartin Kagamino Lehoux2023-08-26
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* refactor: Split filesMartin Kagamino Lehoux2023-08-26
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* feat: SelectionMartin Kagamino Lehoux2023-08-26
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* feat: Ebitgen installationMartin Kagamino Lehoux2023-08-26