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* Extracted TODOsMartin Kagamino Lehoux2026-01-15
* First integration testMartin Kagamino Lehoux2026-01-15
* refactor: transition to struct-of-arrays ECS architectureMartin Kagamino Lehoux2026-01-15
* Get time from GameMartin Kagamino Lehoux2025-09-25
* Unify selection code and unselectMartin Kagamino Lehoux2025-09-25
* feat: Draw bottom bannerMartin Kagamino Lehoux2025-07-25
* feat: Draw spawn targetMartin Kagamino Lehoux2025-07-25
* feat: Selection with priorityMartin Kagamino Lehoux2025-07-25
* fix: main move cancels ordersMartin Kagamino Lehoux2025-07-24
* Spawn target for newly spawned unitsMartin Kagamino Lehoux2025-07-09
* Export draw logicMartin Kagamino Lehoux2025-07-09
* Spawn unitsMartin Kagamino Lehoux2025-07-09
* Display resource countMartin Kagamino Lehoux2025-07-04
* FmtMartin Kagamino Lehoux2025-07-04
* Refactor into packagesMartin Kagamino Lehoux2025-07-04
* Find a ne wpath to resource when blockedMartin Kagamino Lehoux2025-07-04
* fix(move): Keep current path during move if it still appliesMartin Kagamino Lehoux2023-10-02
* fix: Display selection rect above all entitiesMartin Kagamino Lehoux2023-09-19
* refactor: Remove some features to prepare for ECSMartin Kagamino Lehoux2023-09-14