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path: root/gather_order.go
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* refactor: transition to struct-of-arrays ECS architectureMartin Kagamino Lehoux2026-01-15
| | | | | | | - Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays.
* Get time from GameMartin Kagamino Lehoux2025-09-25
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* refactor: Extract closestMartin Kagamino Lehoux2025-07-24
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* Spawn target for newly spawned unitsMartin Kagamino Lehoux2025-07-09
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* Really decrease resource countMartin Kagamino Lehoux2025-07-08
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* Display resource countMartin Kagamino Lehoux2025-07-04
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* Upgrade goMartin Kagamino Lehoux2025-07-04
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* FmtMartin Kagamino Lehoux2025-07-04
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* Refactor into packagesMartin Kagamino Lehoux2025-07-04
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* Some pretty refactoringMartin Kagamino Lehoux2025-07-04
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* Find a ne wpath to resource when blockedMartin Kagamino Lehoux2025-07-04
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* feat(order): Gather resourcesMartin Kagamino Lehoux2023-10-06