| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | refactor: transition to struct-of-arrays ECS architecture | Martin Kagamino Lehoux | 2026-01-15 |
| - Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays. | |||
