| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | refactor: transition to struct-of-arrays ECS architecture | Martin Kagamino Lehoux | 2026-01-15 |
| | | | | | | | | - Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays. | ||
| * | fix: main move cancels orders | Martin Kagamino Lehoux | 2025-07-24 |
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| * | Spawn target for newly spawned units | Martin Kagamino Lehoux | 2025-07-09 |
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| * | Extract entity main action | Martin Kagamino Lehoux | 2025-07-09 |
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| * | Fmt | Martin Kagamino Lehoux | 2025-07-04 |
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| * | feat(order): Gather resources | Martin Kagamino Lehoux | 2023-10-06 |
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| * | fix(move): Keep current path during move if it still applies | Martin Kagamino Lehoux | 2023-10-02 |
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| * | feat: Patroling order | Martin Kagamino Lehoux | 2023-09-19 |
