| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Selection is now Selectable | Martin Kagamino Lehoux | 2026-02-17 |
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| * | refactor: transition to struct-of-arrays ECS architecture | Martin Kagamino Lehoux | 2026-01-15 |
| | | | | | | | | - Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays. | ||
| * | Unify selection code and unselect | Martin Kagamino Lehoux | 2025-09-25 |
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| * | Improve selection code | Martin Kagamino Lehoux | 2025-09-25 |
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| * | refactor: ECS bounds | Martin Kagamino Lehoux | 2025-07-25 |
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| * | feat: Draw spawn target | Martin Kagamino Lehoux | 2025-07-25 |
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| * | feat: Selection with priority | Martin Kagamino Lehoux | 2025-07-25 |
