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path: root/selection/selection.go
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* refactor: transition to struct-of-arrays ECS architectureMartin Kagamino Lehoux2026-01-15
| | | | | | | - Replace individual Entity structs with centralized component slices in Game struct (SoA layout). - Implement bitmask-based component lookup (CM_Position, CM_Move, etc.). - Convert logic from object-oriented Update() methods to standalone Systems (UpdateMoveSystem, UpdateGatherSystem, UpdateSpawnSystem). - Update rendering, selection, and input handling to iterate over component arrays.
* Unify selection code and unselectMartin Kagamino Lehoux2025-09-25
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* Improve selection codeMartin Kagamino Lehoux2025-09-25
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* refactor: ECS boundsMartin Kagamino Lehoux2025-07-25
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* feat: Draw spawn targetMartin Kagamino Lehoux2025-07-25
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* feat: Selection with priorityMartin Kagamino Lehoux2025-07-25