From d9a54f1319cc9dcc2861cecc9edfde14cf039c5b Mon Sep 17 00:00:00 2001 From: Martin Kagamino Lehoux Date: Sat, 6 Jun 2026 20:59:12 +0200 Subject: Add examples catalog with subcommand dispatch - Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner --- engine/input.go | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 engine/input.go (limited to 'engine/input.go') diff --git a/engine/input.go b/engine/input.go new file mode 100644 index 0000000..5d03b08 --- /dev/null +++ b/engine/input.go @@ -0,0 +1,36 @@ +package engine + +import ( + "age_of_empires/physics" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/inpututil" +) + +type Input struct { + Cursor physics.Point + ScreenCursor physics.Point + + EscapePressed bool + PatrolPressed bool + + LeftMouseDown bool + LeftMouseUp bool + RightMouseUp bool + + SpawnPressed bool +} + +func CollectInput(camera *Camera) Input { + sx, sy := ebiten.CursorPosition() + return Input{ + Cursor: camera.ScreenToWorld(sx, sy), + ScreenCursor: physics.Point{X: sx, Y: sy}, + EscapePressed: inpututil.IsKeyJustReleased(ebiten.KeyEscape), + PatrolPressed: inpututil.IsKeyJustReleased(KeyPatrolRequest), + LeftMouseDown: inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft), + LeftMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft), + RightMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight), + SpawnPressed: inpututil.IsKeyJustReleased(KeySpawnRequest), + } +} -- cgit v1.3