From d9a54f1319cc9dcc2861cecc9edfde14cf039c5b Mon Sep 17 00:00:00 2001 From: Martin Kagamino Lehoux Date: Sat, 6 Jun 2026 20:59:12 +0200 Subject: Add examples catalog with subcommand dispatch - Extract game engine from package main to engine/ library package - Create examples/ package with registry, Entry type, and BuilderDeps - Register default world as an example (moved from main()) - Add combat example: two teams of units facing each other - Rewrite main.go as thin dispatch: go run . example [name] - Update README with examples catalog one-liner --- image.go | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 image.go (limited to 'image.go') diff --git a/image.go b/image.go deleted file mode 100644 index 50f1a19..0000000 --- a/image.go +++ /dev/null @@ -1,33 +0,0 @@ -package main - -import ( - "age_of_empires/physics" - "image/color" - - "github.com/hajimehoshi/ebiten/v2" - "github.com/hajimehoshi/ebiten/v2/vector" -) - -func NewFilledRectangleImage(size physics.Point, color color.Color) *ebiten.Image { - image := ebiten.NewImage(size.X, size.Y) - image.Fill(color) - return image -} - -func NewStrokeRectangleImage(size physics.Point, strokeWidth float32, color color.Color) *ebiten.Image { - image := ebiten.NewImage(size.X, size.Y) - vector.StrokeRect(image, 0, 0, float32(size.X), float32(size.Y), float32(strokeWidth), color, true) - return image -} - -func NewFilledCircleImage(width int, color color.Color) *ebiten.Image { - image := ebiten.NewImage((width), (width)) - vector.DrawFilledCircle(image, float32(width/2), float32(width/2), float32(width/2), color, true) - return image -} - -func NewStrokeCircleImage(width int, strokeWidth int, color color.Color) *ebiten.Image { - image := ebiten.NewImage((width), (width)) - vector.StrokeCircle(image, float32(width/2), float32(width/2), float32(width/2), float32(strokeWidth), color, true) - return image -} -- cgit v1.3