From 20abde4dd780b51840e3498336bf907f0fd9164c Mon Sep 17 00:00:00 2001 From: Martin Kagamino Lehoux Date: Thu, 7 May 2026 12:07:02 +0200 Subject: Add Input abstraction between ebiten and simulation update Introduces Input snapshot struct collected once per tick via CollectInput, and UpdateSimulation(Input) as the ebiten-free simulation entrypoint. Integration tests now drive the game through simulated inputs rather than direct method calls. Co-Authored-By: Claude Sonnet 4.6 --- input.go | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 input.go (limited to 'input.go') diff --git a/input.go b/input.go new file mode 100644 index 0000000..5b9be32 --- /dev/null +++ b/input.go @@ -0,0 +1,36 @@ +package main + +import ( + "age_of_empires/physics" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/inpututil" +) + +type Input struct { + Cursor physics.Point + ScreenCursor physics.Point + + EscapePressed bool + PatrolPressed bool + + LeftMouseDown bool + LeftMouseUp bool + RightMouseUp bool + + SpawnPressed bool +} + +func CollectInput(camera *Camera) Input { + sx, sy := ebiten.CursorPosition() + return Input{ + Cursor: camera.ScreenToWorld(sx, sy), + ScreenCursor: physics.Point{X: sx, Y: sy}, + EscapePressed: inpututil.IsKeyJustReleased(ebiten.KeyEscape), + PatrolPressed: inpututil.IsKeyJustReleased(KeyPatrolRequest), + LeftMouseDown: inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft), + LeftMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft), + RightMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight), + SpawnPressed: inpututil.IsKeyJustReleased(KeySpawnRequest), + } +} -- cgit v1.3