package main import ( "age_of_empires/physics" "age_of_empires/selection" "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) func (e *Entity) Draw(g *Game, screen *ebiten.Image) { if !e.Image.IsEnabled || !e.Position.IsEnabled { return } op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(e.Position.Value.X), float64(e.Position.Value.Y)) screen.DrawImage(e.Image.Value, op) if e.Selection.IsEnabled && e.Selection.Value.IsSelected { opt := &ebiten.DrawImageOptions{} opt.GeoM.Translate(float64(e.Position.Value.X-selection.HALO_WIDTH/2), float64(e.Position.Value.Y-selection.HALO_WIDTH/2)) screen.DrawImage(e.Selection.Value.Halo, opt) if e.ResourceSource.IsEnabled { resourceText := fmt.Sprintf("%d", e.ResourceSource.Value.Remaining) op := &text.DrawOptions{} op.GeoM.Translate(float64(e.Position.Value.X+5), float64(e.Position.Value.Y+30)) op.ColorScale.ScaleWithColor(color.White) text.Draw(screen, resourceText, &text.GoTextFace{ Source: g.FaceSource, Size: 40, }, op) } if e.Spawn.IsEnabled { spawnText := fmt.Sprintf("%d", len(e.Spawn.Value.Requests)) op := &text.DrawOptions{} op.GeoM.Translate(float64(e.Position.Value.X+5), float64(e.Position.Value.Y+70)) op.ColorScale.ScaleWithColor(color.White) text.Draw(screen, spawnText, &text.GoTextFace{ Source: g.FaceSource, Size: 40, }, op) } if e.Move.Value.IsActive { last := e.Position.Value dx := +e.Image.Value.Bounds().Dx() / 2 dy := +e.Image.Value.Bounds().Dy() / 2 for _, point := range e.Move.Value.Path { vector.StrokeLine(screen, float32(last.X+dx), float32(last.Y+dy), float32(point.X+dx), float32(point.Y+dy), 10.0, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true) last = point } } } } func (g *Game) Draw(screen *ebiten.Image) { x, y := ebiten.CursorPosition() cursor := physics.Point{X: x, Y: y} screen.Fill(soilColor) for _, e := range g.Entities { e.Draw(g, screen) } if g.Selection.IsActive { vector.StrokeRect(screen, float32(g.Selection.Start.X), float32(g.Selection.Start.Y), float32(cursor.X-g.Selection.Start.X), float32(cursor.Y-g.Selection.Start.Y), 10.0, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true) } bannerHeight := float32(200) vector.DrawFilledRect(screen, 0, 0, float32(3200), bannerHeight, color.White, true) resourceText := fmt.Sprintf("Resources: %d", g.ResourceAmount) op := &text.DrawOptions{} op.GeoM.Translate(25, 25) op.ColorScale.ScaleWithColor(color.Black) text.Draw(screen, resourceText, &text.GoTextFace{ Source: g.FaceSource, Size: 100, }, op) }