package main import ( "fmt" "image/color" "age_of_empires/ecs" "age_of_empires/physics" "age_of_empires/selection" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) func (g *Game) font(size float64) *text.GoTextFace { f := &text.GoTextFace{Source: g.FaceSource, Size: size} f.SetVariation(text.MustParseTag("wght"), 500) return f } func (g *Game) Draw(screen *ebiten.Image) { sx, sy := ebiten.CursorPosition() cursor := g.Camera.ScreenToWorld(sx, sy) screenCursor := physics.Point{X: sx, Y: sy} screen.Fill(soilColor) camGeoM := g.Camera.GeoM() required := ecs.CM_Image | ecs.CM_Position for i, mask := range g.Mask { if mask&required == required { position := g.Position[i] image := g.Image[i] op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(position.X), float64(position.Y)) op.GeoM.Concat(camGeoM) screen.DrawImage(image, op) if mask&ecs.CM_Selectable == ecs.CM_Selectable { selectable := g.Selectable[i] if selectable.IsSelected { opt := &ebiten.DrawImageOptions{} opt.GeoM.Translate(float64(position.X-selection.HaloWidth/2), float64(position.Y-selection.HaloWidth/2)) opt.GeoM.Concat(camGeoM) screen.DrawImage(selectable.Halo, opt) if mask&ecs.CM_ResourceSource == ecs.CM_ResourceSource { source := g.ResourceSource[i] resourceText := fmt.Sprintf("%d", source.Remaining) op := &text.DrawOptions{} op.GeoM.Translate(float64(position.X+5), float64(position.Y+30)) op.GeoM.Concat(camGeoM) op.ColorScale.ScaleWithColor(color.White) text.Draw(screen, resourceText, g.font(40), op) } if mask&ecs.CM_Spawn == ecs.CM_Spawn { spawn := g.Spawn[i] spawnText := fmt.Sprintf("%d", len(spawn.Requests)) op := &text.DrawOptions{} op.GeoM.Translate(float64(position.X+5), float64(position.Y+70)) op.GeoM.Concat(camGeoM) op.ColorScale.ScaleWithColor(color.White) text.Draw(screen, spawnText, g.font(40), op) if spawn.SpawnTarget.Ok { spawnTarget := spawn.SpawnTarget.Value ssx, ssy := g.Camera.WorldToScreen(spawnTarget) offset := 50 * float32(g.Camera.Zoom) vector.DrawFilledCircle(screen, float32(ssx)+offset, float32(ssy)+offset, 30*float32(g.Camera.Zoom), Red, true) } } if mask&ecs.CM_Move == ecs.CM_Move { move := g.Move[i] dx := image.Bounds().Dx() / 2 dy := image.Bounds().Dy() / 2 last := position strokeW := 10.0 * float32(g.Camera.Zoom) for _, point := range move.Path { lsx, lsy := g.Camera.WorldToScreen(physics.Point{X: last.X + dx, Y: last.Y + dy}) psx, psy := g.Camera.WorldToScreen(physics.Point{X: point.X + dx, Y: point.Y + dy}) vector.StrokeLine(screen, float32(lsx), float32(lsy), float32(psx), float32(psy), strokeW, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true) last = point } } } } } } if g.GlobalSelection.IsActive(cursor) { g.GlobalSelection.Draw(screen, screenCursor) } drawTopBanner(screen, g) if len(g.GlobalSelection.Selected) > 0 { drawBottomBanner(screen, g) } } func drawTopBanner(screen *ebiten.Image, g *Game) { screenBounds := screen.Bounds() bannerHeight := float32(50) vector.DrawFilledRect(screen, 0, 0, float32(screenBounds.Dx()), bannerHeight, color.White, true) resourceText := fmt.Sprintf("Resources: %d", g.ResourceAmount) op := &text.DrawOptions{} op.GeoM.Translate(8, 6) op.ColorScale.ScaleWithColor(color.Black) text.Draw(screen, resourceText, g.font(30), op) } func drawBottomBanner(screen *ebiten.Image, g *Game) { screenBounds := screen.Bounds() bannerHeight := float32(40) bannerTop := screenBounds.Dy() - int(bannerHeight) vector.DrawFilledRect(screen, 0, float32(bannerTop), float32(screenBounds.Dx()), bannerHeight, color.White, true) shortcuts := "[Right-click] Action [A] Patrol [Esc] Deselect" for _, i := range g.GlobalSelection.Selected { if g.Mask[i]&ecs.CM_Spawn == ecs.CM_Spawn { shortcuts += " [S] Spawn unit" break } } op := &text.DrawOptions{} op.GeoM.Translate(8, float64(float32(bannerTop)+6)) op.ColorScale.ScaleWithColor(color.Black) text.Draw(screen, shortcuts, g.font(22), op) }