package engine import ( "math" "time" "age_of_empires/ecs" "age_of_empires/physics" "golang.org/x/exp/slog" ) func UpdateGatherSystem(g *Game, now time.Time, moveMap physics.MoveMap, masks []ecs.Mask, orders []OrderKind, positions []physics.Point, moves []physics.Move, gatherers []ResourceGatherer) { required := ecs.CM_ResourceGatherer | ecs.CM_Position | ecs.CM_Move | ecs.CM_Order for i, mask := range masks { if mask&required == required { order := &orders[i] position := positions[i] move := &moves[i] gatherer := &gatherers[i] if *order == OrderKindGather { if gatherer.CurrentVolume == gatherer.MaxCapacity { updateGathererFull(g, getAllStorageDockings(g), moveMap, gatherer, order, move, position) } else if physics.Distance(position, g.Position[gatherer.Source]) <= 100 { updateGathering(now, gatherer, &g.ResourceSource[gatherer.Source]) } else if !move.IsActive { startMoveToSource(moveMap, gatherer, move, order, position, g.Position[gatherer.Source]) } } } } } func updateGathering(now time.Time, gatherer *ResourceGatherer, source *ResourceSource) { if gatherer.CurrentVolume >= gatherer.MaxCapacity || gatherer.LastPickupTime.Add(200*time.Millisecond).After(now) { return } gatherer.LastPickupTime = now gatherer.CurrentVolume += 1 source.Remaining -= 1 } func updateGathererFull(g *Game, storageDockings []physics.Point, moveMap physics.MoveMap, gatherer *ResourceGatherer, order *OrderKind, move *physics.Move, position physics.Point) { if move.IsActive { return } destination, distance := physics.Closest(position, storageDockings, moveMap) if distance == math.MaxInt { slog.Info("no accessible storage, canceling gather order") *order = OrderKindNone return } slog.Info("storage target", slog.String("storage", destination.String()), slog.Int("distance", distance)) if distance > 1 { slog.Info("moving to storage", slog.String("storage", destination.String())) *move = physics.NewMove(position, destination, moveMap) return } g.ResourceAmount += gatherer.CurrentVolume gatherer.CurrentVolume = 0 startMoveToSource(moveMap, gatherer, move, order, position, g.Position[gatherer.Source]) } func startMoveToSource(moveMap physics.MoveMap, gatherer *ResourceGatherer, move *physics.Move, order *OrderKind, position physics.Point, sourcePosition physics.Point) { sourceDockings := physics.AdjacentPoints(sourcePosition) destination, distance := physics.Closest(position, sourceDockings, moveMap) if distance == math.MaxInt { slog.Info("no accessible storage, canceling gather order") *order = OrderKindNone return } *move = physics.NewMove(position, destination, moveMap) } func Gather(moveMap physics.MoveMap, position physics.Point, move *physics.Move, order *OrderKind, gatherer *ResourceGatherer, source ecs.Entity, sourcePosition physics.Point) { slog.Info("gathering from", slog.String("source", sourcePosition.String())) *order = OrderKindGather gatherer.Source = source startMoveToSource(moveMap, gatherer, move, order, position, sourcePosition) }