package engine import ( "age_of_empires/physics" "image/color" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) func NewFilledRectangleImage(size physics.Point, color color.Color) *ebiten.Image { image := ebiten.NewImage(size.X, size.Y) image.Fill(color) return image } func NewStrokeRectangleImage(size physics.Point, strokeWidth float32, color color.Color) *ebiten.Image { image := ebiten.NewImage(size.X, size.Y) vector.StrokeRect(image, 0, 0, float32(size.X), float32(size.Y), float32(strokeWidth), color, true) return image } func NewFilledCircleImage(width int, color color.Color) *ebiten.Image { image := ebiten.NewImage((width), (width)) vector.DrawFilledCircle(image, float32(width/2), float32(width/2), float32(width/2), color, true) return image } func NewStrokeCircleImage(width int, strokeWidth int, color color.Color) *ebiten.Image { image := ebiten.NewImage((width), (width)) vector.StrokeCircle(image, float32(width/2), float32(width/2), float32(width/2), float32(strokeWidth), color, true) return image }